11/11/2022 0 Comments Leonin arbiter effect stackWe haven't seen this on a land hate card since Blood Sun, which never quite lived up to expectations. At minimum, Conundrum always cycles, which puts it into consideration as a maindeck card. We've seen Growth Spiral, Manamorphose, and Veil of Summer, which have mediocre primary effects, become powerhouses thanks to cantripping. I'm not being facetious here Conundrum being a cantrip is very important. When Confounding Conundrum enters the battlefield, draw a card. Opponent's don't have to return the offending land, just a land. I'd expect this type of effect to be white, but blue does have a history of bouncing lands dating back to Boomerang, and the formatting is decidedly blue. Every additional land played per turn can only replace a land currently on the battlefield, ensuring equity. Specifically, it's designed to hate ramp by ensuring that opponent's can only play the single land per turn the rules allow. Whenever a land enters the battlefield under an opponent's control, if that player had another land enter the battlefield under their control this turn, they return a land they control to its owner's hand.Ĭonfounding Conundrum is a land hate card. And there is a lot of text to work through then try and wrap the mind around. About Confounding Conundrumīy now, everyone's seen the card because, at minimum, you see it alongside this paragraph. I'll conclude that Conundrum is Modern-playable. Which provides far more opportunities, but also exposes a lot of problems. Enchantment removal is generally less played than artifact removal, making it more persistent, but the effects tend to be more narrow.Ĭonfounding Conundrum is not only an enchantment hate piece against many cards and strategies, but a potentially maindeckable one. However, it was useless in context due to Hogaak's speed as well as Force of Vigor. Rest in Peace seemed lethal against Hogaak, Arisen Necropolis decks, as they couldn't operate without their graveyards. Their value depends on not only the prevalence of whatever they're targeting, but of the counterplay available. Hate pieces in general are pretty hard to evaluate. It both does and does not work the way everyone thinks it does. Then, something had to come in a ruin everything: a card that appears tailor-made for Modern, something that a pet deck of mine has longed for, and yet, upon testing, has yielded conflicting data. Simple and low-pressure, just what this year's called for. Just looking at the new cards, doing some basic analysis, and speculating about whether there's a place in Modern for them. The time when I don't have to stretch myself doing statistical work.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |